Ragdoll Hit.github Verified Site
void ApplyHitForce() { // Calculate the direction of the force Vector3 forceDirection = transform.forward;
public class RagdollHit : MonoBehaviour { // Define the character model and its rigidbody public GameObject characterModel; private Rigidbody characterRigidbody; ragdoll hit.github
// Define the force applied to the character public float hitForce = 10f; void ApplyHitForce() { // Calculate the direction of
void Start() { characterRigidbody = characterModel.GetComponent<Rigidbody>(); } private Rigidbody characterRigidbody
Here's a fictional blog post based on your query:
