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Ragdoll Hit.github Verified Site

void ApplyHitForce() { // Calculate the direction of the force Vector3 forceDirection = transform.forward;

public class RagdollHit : MonoBehaviour { // Define the character model and its rigidbody public GameObject characterModel; private Rigidbody characterRigidbody; ragdoll hit.github

// Define the force applied to the character public float hitForce = 10f; void ApplyHitForce() { // Calculate the direction of

void Start() { characterRigidbody = characterModel.GetComponent<Rigidbody>(); } private Rigidbody characterRigidbody

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