Only Games Github ^hot^ -

void Update() { float moveX = Input.GetAxis("Horizontal"); float moveZ = Input.GetAxis("Vertical");

private Rigidbody rb;

rb.AddForce(movement * speed);

Here is the code

using UnityEngine;

Let me know if you want me to add or change anything!

public class PlayerController : MonoBehaviour { public float speed = 5.0f; public float jumpForce = 10.0f; only games github

if (Input.GetButtonDown("Jump") && IsGrounded()) { rb.AddForce(new Vector3(0f, jumpForce, 0f), ForceMode.Impulse); } }