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Next, we will create a DRM device, which represents a graphics device, such as a graphics card.
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static void __exit simple_driver_exit(void)
#include <drm/drm.h>
In this project, we will use the Direct Rendering Manager (DRM) to manage graphics rendering on a Linux system. DRM is a kernel-mode component that provides a set of APIs for interacting with the graphics hardware.
glutMainLoop();
Finally, we will test our graphics application by running it on a Linux system.
static struct drm_device *drm_device_create(struct drm_driver *driver, struct pci_dev *pdev) Hands On Projects For The Linux Graphics Subsystem
To start, we need to choose a user-space graphics library, such as Mesa or X.org.