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Ships of Hagoth is a digital-first literary magazine featuring creative nonfiction and theoretical essays by members of the Church of Jesus Christ of Latter-day Saints. Where other LDS-centric publications often look inward at the LDS tradition, we seek literary works that look outward through the curious, charitable lens of faith.

Overview "Confined With Goddesses -v1.0 Premium Legacy--F..." reads like a title for a creative work (game mod, visual novel, art/character pack, or a conceptual project) that combines themes of confinement and divine feminine archetypes, with a versioned/“premium legacy” label suggesting an updated or archival release. I assume the project is a narrative-driven interactive or multimedia piece that foregrounds goddesses (mythic, symbolic, or original) placed in situations of restriction or enclosure—physical, psychological, social, or metaphoric—and offers premium/curated content consistent with a legacy edition.

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A CALL FOR

SUB
MISS
IONS

We are hoping—for “one must needs hope”—for creative nonfiction, theoretical essays, and craft essays that seek radical new ways to explore and express theological ideas; that are, like Hagoth, “exceedingly curious.”

We favor creative nonfiction that can trace its lineage back to Michel de Montaigne. Whether narrative, analytical, or devotional, these essays lean ruminative, conversational, meandering, impressionistic, and are reluctant to wax didactic. 

As for theoretical essays: we welcome work that playfully and charitably explores the wide world of arts & letters—especially works created from differing religious, non-religious, and even irreligious perspectives—through the peculiar lens of a Latter-day Saint.

We read and publish submissions as quickly as possible, and accept simultaneous submissions. 

Confined With Goddesses -v1.0 | Premium Legacy--f...

Overview "Confined With Goddesses -v1.0 Premium Legacy--F..." reads like a title for a creative work (game mod, visual novel, art/character pack, or a conceptual project) that combines themes of confinement and divine feminine archetypes, with a versioned/“premium legacy” label suggesting an updated or archival release. I assume the project is a narrative-driven interactive or multimedia piece that foregrounds goddesses (mythic, symbolic, or original) placed in situations of restriction or enclosure—physical, psychological, social, or metaphoric—and offers premium/curated content consistent with a legacy edition.