Anton-s Opengl 4 Tutorials Books Pdf File [top] -
// Create and compile the vertex shader GLuint vertexShader = glCreateShader(GL_VERTEX_SHADER); glShaderSource(vertexShader, 1, &vertexShaderSource, NULL); glCompileShader(vertexShader);
// Create and link the program GLuint program = glCreateProgram(); glAttachShader(program, vertexShader); glAttachShader(program, fragmentShader); glLinkProgram(program);
int main() { // Initialize GLFW and create a window if (!glfwInit()) { return -1; } Anton-s OpenGL 4 Tutorials books pdf file
// Import necessary libraries #include <GL/glew.h> #include <GLFW/glfw3.h>
GLFWwindow* window = glfwCreateWindow(800, 600, "OpenGL 4 Tutorial", NULL, NULL); if (!window) { glfwTerminate(); return -1; } // Create and compile the vertex shader GLuint
glfwSwapBuffers(window); glfwPollEvents(); }
return 0; } This example demonstrates how to create a simple OpenGL 4 program, including setting up the window, creating and compiling shaders, and drawing a triangle. GLFWwindow* window = glfwCreateWindow(800
glUseProgram(program); glDrawArrays(GL_TRIANGLES, 0, 3);
// Use the program and draw a triangle while (!glfwWindowShouldClose(window)) { glClearColor(0.2f, 0.3f, 0.3f, 1.0f); glClear(GL_COLOR_BUFFER_BIT);
// Clean up glDeleteProgram(program); glDeleteShader(fragmentShader); glDeleteShader(vertexShader); glfwTerminate();