# Clock for frame rate clock = pygame.time.Clock()
# Draw defender pygame.draw.rect(screen, WHITE, (defender_pos[0], defender_pos[1], defender_size, defender_size)) Anime Defenders Script
# Collision detection for enemy in enemies[:]: for bullet in bullets[:]: if (enemy.pos[0] < bullet.pos[0] + bullet_size and enemy.pos[0] + enemy_size > bullet.pos[0] and enemy.pos[1] < bullet.pos[1] + bullet_size and enemy.pos[1] + enemy_size > bullet.pos[1]): enemies.remove(enemy) bullets.remove(bullet) # Clock for frame rate clock = pygame
# Cap the frame rate clock.tick(60)
# Colors WHITE = (255, 255, 255) RED = (255, 0, 0) bullet.pos[0] and enemy.pos[1] <
pygame.quit() sys.exit()
class Bullet: def __init__(self, x, y): self.pos = [x, y]